The Adventures of the Galaxy Rangers have a strange way of introducing their title characters. In fact, they don’t … not until the second episode anyway. Sure, you get to know Zachary Foxx, who will eventually become the team leader, but the rest of the crew quite literally shows up out of nowhere. So we put together this character guide to get you better acquainted (via Wikipedia).
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Zachary Foxx is the captain of the series 5 Rangers. He was seriously injured in a battle with a space Pirate named Captain Kidd and his entire left side was replaced with bionics which allow him to fire blasts of energy with his left arm and gives him extraordinary strength.
Within Captain Zachary Foxx, the implant’s function is simply to act as a power conduit: triggering the badge activates a sequence of events that supercharges his left-side bionics and enables either a boosting of the myomer muscles and tendons, or a channelling of bioelectrical energy through the bionic amplifiers to produce an energy blast of up to 16 standard carbine shots, which makes him capable of blasting a wall apart, spot-welding circuitry, or possibly punching through a ship’s hull.
He is married and a father of two. His wife’s mind was kidnapped by the Queen of the Crown and is contained in a “psychocrystal”. Foxx was voiced by veteran actor Jerry Orbach.
Shane “Goose” Gooseman was genetically produced in a test tube as part of a government genetic experiment to create a group of enhanced mutant soldiers known as “Supertroopers”. A civilian adviser dosed the Supertroopers with a gas meant to speed up their mutation and make them more powerful, but it had the side effect of making the Supertroopers more aggressive and mentally unstable. Goose was at the firing range at the time, and thus avoided the gas, thereby becoming the only remaining unaffected trooper. The other troopers had to be cryogenically imprisoned, but some escaped. Goose was given the option to avoid cryogenic freezing on the condition that he join the Galaxy Rangers and hunt down the escaped Supertroopers.
His series 5 bionic implants allow him limited control over his body’s molecules giving him the ability to heal, absorb energies, and adapt to various environmental conditions by temporary shapeshifting. He is not a metamorph (i.e., he cannot choose specific forms), his power evolves and adapts his body to the environment he’s in. Ranger Gooseman’s implant supercharges his genetic bio-defenses, enabling them to react almost instantly, instead of minutes or hours, as would normally happen. This brings him close to the level of the rogue Supertroopers, and makes him the only one capable of going one-on-one with them in personal combat.
His characterization is heavily inspired by Clint Eastwood. It is also noted during the show’s credits that he is the only Supertrooper with compassion.
Niko is an archaeologist specialising in ancient cultures, and has innate psychic abilities. She carries a large gun and knows martial arts. Her series 5 implant boosts her psychic abilities and she can create shields, lift objects, and has clairvoyance. Ranger Niko’s implant acts as a psionic amplifier, boosting her innate psionic abilities by adding power from the converted radiation into a psionic boost which can increase her range from simple tactile up to lightyears distant. She can also generate a shield of ambient energy which will dramatically drain her implant, but can be augmented by touching the other rangers and drawing power from them. This shield can defend against all forms of attack, but cannot be held for long.
Throughout the series a romantic tension exists between her and Goose.
Born on the failed colony world of Alspeth, she was found after the destruction of her colony by Ariel from the haven world of Xanadu. Having been relocated to her new haven, Niko was raised and her psychic abilities were nurtured. At the age of 19, she left Xanadu to return to her people and joined the Galaxy Rangers. After the academy, she was accepted into the experimental Series 5 program. She was later assigned to the Series 5 Rangers as their mystic and archaeological expert – due to the number of missions they embarked on involving new cultures and varied belief systems.
Walter “Doc” Hartford is a swashbuckling character who fights with a sword, a gun, and his fists. He is a computer genius who, along with the BETA Scientist ‘Q-Ball’, is responsible for most of the automated systems that the Galaxy Rangers use daily. His series 5 implants allow him to control any computer system through the use of “programs” which appear as flying holographic computer animated geometric shapes that he can communicate with. Ranger Hartford’s implant produces the oddest effects- and they still cannot properly be explained.
It appears that Doc is able to bring his thoughts to life with the use of the implant and his Computer Diagnostic Unit; a compact computer which has advanced diagnostics and maintenance functions, along with sensory and computer linkage capability. The CDU acts as a focus for Doc’s implant power, and also as a storage facility for his “tweakers” (Pathfinder, Tripwire, Firefly, Searchlight, Lifeline and Pixel); the computer programs that are part of his personality and which offer capabilities far beyond any normal computer program, virus, or worm.
Hartford, from the Island of Jamaica, was born to wealthy parents, and so he was educated in private school, topped off with Mrs. Abercrombies Charm and Finishing School. He left there to join the Ranger Corps after he signed up with some biochemical corporations to help them produce better computer programs, but found out that his skills were not being challenged.
Waldo is the Ambassador from Andor and possibly creator of the Andorian hyperdrive. Very tall and distinguished, he is highly amusing when paired with Ambassador Zozo of Kirwin. The ambassadors are in very close contact with the Rangers and Commander Walsh at all times, and are friends of the Foxx family.
Waldo is also a brilliant mathematician and engineer.
He avoids violence, but will protect himself with a personal force field. However, if imprisoned or caged, he like other Andorians, loses control of his emotions and undergoes a de-evolution to a savage beast.
Zozo is the ambassador from the farm planet of Kirwin. The Kiwi are very much the opposite of the Andorians; whereas the Andorians are a highly technical society and coolly logical people, the Kiwi are very “down-to-earth” and emotional. Zozo is cheerful, loves a good time, and approaches most everything with a sense of humor.
Captain Kidd is a Plitsky (a bird-like species) pirate. Series Creator Robert Mandell admitted in Starlog that he intended Kidd to be much more threatening, but he “became our Harry Mudd.”
The Queen of the Crown is the head of a vast and crumbling empire. The Queen is an accomplished sorceress who often uses technology to make her considerable power all the more vile. Her psychocrypt and mind-link with the Slaverlords is but one example.